SCENE 01 – Simon works his way across the orbital to the inner sanctuary where the sleeping Annunaki giants rest in massive, 30-foot tall cryo-chambers. The outside of each cryo-chamber is adorned with ancient-looking art depicting the Annunaki within.
Outside of the temple area is a a dressing room where the priests of the Children of Annu change into their ceremonial robes. Simon enters this room hoping to find a robe to use as a disguise. Unable to find one, Simon is interrupted by a priest who shouts out and draws a ceremonial dagger.
The priest stabs Simon, but Simon is able to gain the upper hand. However, his cry for help alerted a temple guardian, a massive man, who enters the dressing room. Simon cuts the leg of the guardian and runs past him into the cryo-chamber room, which is now in chaos as the priests start awakening the Annunaki.
Enki, Lord of the Annunaki, emerges from his cryo-chamber, beard covered with frost, his eyes glowing red in the torch-lit temple room. Towering above Simon some 20 feet, Enki understands that Simon is a threat the must be dealt with.

Addled from his long sleep, however, makes Enki slow and his first attack at Simon misses. Simon runs behind Enki and cuts his Achilles tendon. Enki falls backwards, smashes his head on a cryo-chamber and slumps down…
SCENE 02 – Phoenix climbs into a Central Intelligence Interface Chair and connects his mind directly to the Mind of the Annunaki. The Central Intelligence is ready for the intrusion however, and casts Phoenix’s mind into an ancient bank. Phoenix finds himself in a massive stone room, the high ceiling held up by ornate stone columns. Gray light filters in through the high, square windows on the far all, illuminating the center of the bank.
Avoiding the surveillance cameras, Phoenix follows a staircase downwards and finds what he is looking for — the Vault containing all of the Central Intelligence’s files.
Picking the lock, Phoenix enters a never-ending corridor lined with small metal boxes inset into the walls. Each box has an illuminated display and keypad to open them. Proceeding to a box under the heading <<BROADCAST SYSTEMS>>, Phoenix bypasses the keypad entry and removes the tape cassette inside. Moving further down the corridor, Phoenix finds a box under the heading <<WEAPONS SYSTEMS>> and does the same. Fearing that the alarm will sound soon and the Central Intelligence herself will come looking for him, Phoenix heads for the upper floor and exit…
SCENE 03 – As Phoenix is leaving the bank, the Central Intelligence is aware of his plot and launches a nuclear missile at the orbital station before the Sandmen can launch nukes at the CI. Apollo rips Phoenix out of the interface chair and along with Simon, they attempt to alter the orbital’s trajectory to avoid the nuclear missile.
When it becomes clear that this plan will not work, the team heads for the escape pods and Apollo launches themselves along with a few extra pods to confuse the CI and provide countermeasures for the incoming missile.
As the escape pod enters the Earth’s atmosphere, the team witness the orbital station being struck by the missile from the port window then all goes black…
SCENE 04 – The team comes to when the escape pod slams into a body of water. They inflate the lifeboat and jump out from the sinking pod. Phoenix stays behind and rips out a piece of wall panel from the pod as well as a marking pen.
Once inside the lifeboat, Simon and Apollo paddle the boat away from the sinking pod, into the setting sun, while Phoenix writes the access information to the CI’s broadcast and weapon systems onto the piece of wall panel.
The team is alive and heading towards a distant, unknown shoreline. They can clearly see the falling orbital light up the sky and burn long into the night as it falls towards the earth.
The Annunaki have been dealt with, for now, but the world’s domed cities are still under the control of the Central Intelligence.
TO BE CONTINUED …



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